Small Humanoid (Goblinoid), Neutral
Armor Class 20 (studded leather armor, shield, blessing of ningal)
Hit Points 264 (24d10 + 120)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
8 (-1)
CHA
14 (+2)
Skills Perception +7, Stealth +11, Survival +7
Senses Darkvision 60 ft., Truesight 120 ft, Passive Perception 13
Languages Common, Goblin
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Nimble Escape. Chad can take the Disengage or Hide action as a bonus action on each of his turns.

Indomitable. When Chad fails a saving throw, he may reroll it. He has to use the new roll. Chad may use this feature up to three times per day.

Second Wind.  On Chad's turn, he can use his bonus action to regain hit points equal to 1d10 + 20. Once he uses this feature, he must finish a short or long rest before he can use it again.

Fighting Style: Dueling. When Chad is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon (included in the roll).

Action Surge. On his turn, Chad may push himself beyond his normal limits and take an extra action. Once he uses this feature twice, he must finish a short or long rest before he can use it again.

Maneuvers. Chad can choose up to six maneuvers per short or long rest.

  • Distracting Strike. When Chad hits a creature with an attack, he can add 1d12 to the damage roll. If he does, the next ally to attack the creature has advantage on the roll if it is before the end of Chad's next turn.
  • Rally. On his turn, Chad may use his bonus action to give an ally 1d12 + 2 temporary hit points.
  • Trip Attack. When Chad hits a creature with an attack, he can add 1d12 to the damage roll. If he does and the target is Large or smaller, it must make a DC 19 Strength saving throw or be knocked prone.
  • Grappling Strike. When Chad hits with a melee weapon attack on his turn, he may try grapple the creature as a bonus action. If he does, he adds 1d12 to his Strength (Athletics) check.
  • Commander's Command. When Chad takes the Attack action on his turn, he can forgo one of his attacks and use a bonus action to direct one of his allies to strike. He chooses a friendly creature who can see or hear him. That creature can immediately use its reaction to make one weapon attack, adding 1d12 to the attack’s damage roll.
  • Commanding Presence. When Chad makes a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, he may add 1d12 to the ability check.

Blessing of Ningal. Chad adds his proficiency bonus (+6) to death saving throws.

Actions

Multiattack. Chad can make four attacks when he takes the attack action.

+2 Scimitar. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) slashing damage.

Shortbow. Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Description

Chad is a goblin adventurer whose home was overrun with Kobolds, and he was forced to flee. Chad has spent his life since then trying to bring justice and get his home back.

Monster Tags: Goblinoid

TTHT

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