Large Beast, Neutral
Armor Class 19 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 50 ft., Climb 50 ft.
STR
14 (+2)
DEX
22 (+6)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +9, CON +6
Skills Perception +8, Stealth +12, Survival +5
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 18
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Forest Camouflage. The spider has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Regeneration. The spider regains 4 hit points at the start of its turn. If the spider takes fire or necrotic damage, this trait doesn't function at the start of the spider's next turn. The spider dies only if it starts its turn with 0 hit points and doesn't regenerate.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap. As part of its movement and without a running start, the spider can long jump up to 50 feet and high jump up to 25 feet.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Woodland Movement. The spider ignores movement restrictions caused by plants, even those magically enchanted to impede movement, like the entangle spell.

Actions

Multiattack. The spider makes three attacks: one with its bite and two with its stab.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) piercing damage, 9 (2d8) poison damage, and 4 (1d8) acid damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw, ending the poisoned condition on a success.

Stab. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 11 (1d10 + 6) piercing damage.

Poison Spray. Ranged Weapon Attack: +9 to hit, range 25/75 ft., one creature. Hit: 22 (5d8) poison damage, and 13 (3d8) acid damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw, ending the poisoned condition on a success.

Web (Recharge 5–6). Ranged Weapon Attack: +9 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 16 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 13; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

The chrysalitheum spider is the size of a warhorse and is covered in a carapace of hard, green plates. They spin webs to catch prey, but they also actively hunt, increasing the amount of food they catch. They sometimes work together to bring down larger prey. The spider lives deep in ancient woods.

Omnivores. Chrysalitheum spiders are omnivores. They primarily eat meat, but they also consume certain types of plants that contain the material chrysalitheum, an extremely hard plant material. This material is absorbed by the spider and helps to strengthen its carapace and webbing.

Sylvan Allies. Chrysalitheum often ally themselves with elves and other forest-dwelling races, including fey, and firbolg. They also sometimes ally themselves with druids. They will not voluntarily attack an elf, fey, or firbolg unless attacked first. Elite elves sometimes use chrysalitheum spiders as mounts in combat.

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2021 1:54:49 PM
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1
1
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10/16/2021 6:56:58 PM
22
5
1.1
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Habitat: Forest

ScourgeoftheWastes

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