Armor Class
13
Hit Points
13
(2d10 + 2)
Speed
50 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the Bounder moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Standing Leap. The Bounder's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 4 (2d4) bludgeoning damage.
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