Armor Class
10
Natural Armour
Hit Points
5
(1d6 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
4
(-3)
WIS
10
(+0)
CHA
10
(+0)
Skills
History +3
Senses
Passive Perception 8
Languages
Common Hooman
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Club. Melee Weapon Attack: +12 to hit, reach 4 ft., 1 target. Hit: 1 (1d6 + 4) melee damage.
Reactions
Club - Upon the Angry Parent or their child being hit or threatened, the Angry Parent goes up to the attacker and does the Club attack. This move can be stopped if another player/creature stuns the Angry Parent.
Description
Angry Parents can most commonly be provoked with negative interactions with their children.
Comments