Medium Beast, Chaotic Neutral
Armor Class 16 Breastplate
Hit Points 24 (3d12 + 6)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +4
Skills Athletics +5, Persuasion +3
Senses Darkvision 60, Passive Perception 11
Languages Common, Druidic, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cavalry Charge: This creature counts as cavalry for combat purposes and can benefit from the rules for charging.

Charge: If this creature is using a lance or other weapon with the Charge property, they have one additional damage dice if they move at least 20ft in a straight line towards their target.

Keen Senses (Smell): This creature has advantage on Perception (WIS) checks that use their sense of smell.

Actions

Pike: 5ft/10ft range, +5 to hit, 1D8+3/1D10+3 Piercing.

 One-handed Warhammer: 5ft range, +5 to hit, 1D8+3 Bludgeoning or Piercing damage.

Description

Most centaurs are thrill seeking, honourable creatures who live fast and hard. Sometimes this free and easy lifestyle encroaches past the sensibilities of more lawful aligned cultures. Some centaurs see non-centaurs as targets for their often deadly war games. They'll happily ride down anyone they perceive to he as heavily armed as they are. Out of a warped sense of honour, they won't attack those who obviously have no proper means of resistance.

Cuirassiers wear sparkling breastplates engraved with clan crests or personal heraldry. The armour of these tribal centaurs is incredibly important for the behaviour of each member reflects on the reputation of their entire clan. They conduct ritual warfare like self-styled gentlemen, using artisan weaponry in heavily regimented cavalry duels. Offending the many rules of these duels is cause for both sides to kill the offender.

Habitat: Grassland

ByzantiaDev

Comments

Posts Quoted:
Reply
Clear All Quotes