Blood Frenzy. The beach hunter has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Leap. If the beach hunter moves at least 15ft., it can jump up to 20ft. straight ahead. If it lands within 5ft of a creature, that creature must make a DC 13 Strength saving throw or be knocked prone. If the creature is in at least 5ft of water, the beach hunter can make a claw attack for free.
Limited Amphibiousness. The beach hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Sunlight Sensitivity. While in direct sunlight, the beach hunter has disadvantage on perception checks and attack rolls.
Submerged Grappler. While grappling a target under water, the beach hunter can move at its full movement.
Multiattack. The Beach Hunter can make two attacks with its claws, or one attack with its claw and another with its toss.
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Toss. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the target must make a DC 13 Strength saving throw or is thrown up to 10ft. in any direction and be knocked prone. The beach hunter can’t use this attack while under water.
Description
Inspired by the monster of the 2019 film, Sweetheart.
We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.
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