Medium Beast, Neutral Good
Armor Class 13 (Unarmored)
Hit Points 30 (6d6 + 6)
Speed 60 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +3, Perception +3
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 13
Languages Auran, Common (understands but cannot speak.)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo (Yellow) has advantage on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The Chocobo (Yellow) has advantage on an attack roll against a creature if at least one of the Chocobo (Yellow)'s allies is within 5 feet of the creature and the ally isn't incapacitated.

Powerful Build. The Chocobo (Yellow) can act as a mount for a creature equal to its size or smaller.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) slashing damage.

If the Chocobo (Yellow) moves at least 30 feet straight toward a creature and hits it with a Talon attack on the same turn, the creature must make a DC 12 Strength saving throw. On a failure, a creature is knocked prone and the Chocobo (Yellow) can make a Beak attack against them as a bonus action. On a success, a creature isn't knocked prone and the Chocobo (Yellow) cannot make a Beak attack as a bonus action.

Description

Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.

Habitat: Grassland

BarryLancaster

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