Armor Class
15
(natural armor)
Hit Points
19
(3d10 + 3)
Speed
30 ft., climb 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
12
(+1)
WIS
15
(+2)
CHA
12
(+1)
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Telepathy 120ft --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Transparent FormThe Lizard is entirely transparent, making it easier for it to hide. The Lizard has advantage on stealth checks, and can take the hide action even while in plain sight.
Critical Weakness If the lizard is hit by a critical hit, their AC is reduced by 2 for one minute.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If this attack was made at advantage, it deals an extra 2d8 psychic damage.
Description
When a glass wizard lives long enough, they start to absorb psychic energy and achieve higher intelligence, and minor psychic powers. Their hide also grows fragile, like real glass.
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