Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Senses Darkvision 30 ft., Passive Perception 10
Languages Telepathy 120ft --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Transparent FormThe Lizard is entirely transparent, making it easier for it to hide. The Lizard has advantage on stealth checks, and can take the hide action even while in plain sight.

Critical Weakness If the lizard is hit by a critical hit, their AC is reduced by 2 for one minute.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If this attack was made at advantage, it deals an extra 2d8 psychic damage.

Description

When a glass wizard lives long enough, they start to absorb psychic energy and achieve higher intelligence, and minor psychic powers. Their hide also grows fragile, like real glass. 

Monster Tags: Misc Creature

Habitat: CoastalDesertForestSwampUnderdark

AlexandrosThegreat

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