Hold Breath.
When in aquatic form (swim speed chosen), Botanical Beast can hold its breath for 15 minutes.
Conforming Camouflage.
Adv. on steal checks made when its environment is mostly plant life.
Thorn Grasp.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d10 + 2 piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained. The Botanical beast may only have one creature grappled at a time. Speed is halved while grappling. They can make Thorn Whip attacks while grappling a creature.
Thorn Whip.
Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit 1d8+2 damage.
Untamed Toxin.
Once per short rest, the Botanical Beast may use its reaction to a melee attack to release a gust of toxin into the face of its attacker. The attacker must make a DC 14 CON save or becomes stunned. It may repeat the save at the end of its next turn.
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