Large Monstrosity, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 150 (20d8 + 60)
Speed 50 ft., Climb 35 ft.
STR
21 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
12 (+1)
Skills Athletics +9, Perception +7, Stealth +8, Survival +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Exhaustion, Stunned
Senses Darkvision 120 ft., Passive Perception 17
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.

 

Blood Frenzy. The wendigo has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The wendigo makes three attacks: two with its bone claws and one with its bite.

Bone Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

 

Bonus Actions

Aggressive. As a bonus action, the wendigo can move up to its speed toward a hostile creature that it can see.

Rampage. When the wendigo reduces a creature to 0 hit points with a melee attack on its turn, the wendigo can take a bonus action to move up to half its speed and make another attack.

Habitat: ForestMountain

Thornstorm

Comments

Posts Quoted:
Reply
Clear All Quotes