Martial Advantage. Once per turn, the hobgoblin can deal an extra 9 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Blue hobgoblins are hobgoblins that has passed through an intense training under low temperatures. Due to the cold, their skin has change, granting them a blue appearance. They are respected in hobgoblin communities thanks to their physical strength and martial prowess.
-
View User Profile
-
Send Message
Posted Jul 23, 2019Interesting lore behind this variant!
-
View User Profile
-
Send Message
Posted Jul 24, 2019Thank you!