Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 9 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Blue hobgoblins are hobgoblins that has passed through an intense training under low temperatures. Due to the cold, their skin has change, granting them a blue appearance. They are respected in hobgoblin communities thanks to their physical strength and martial prowess.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Manibarbaro

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