Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 -1) slashing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 4 (1d4 +4) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Description
Though roughly humanoid in appearance, unseelie features were usually exaggerated and grotesque. Examples included elongated arms, large noses, and other twisted features. Most had tattered insect wings. Unseelie could alter their size between 1 inch (2.5 centimeters) and 1 foot (30 centimeters).
Sadistic by nature, unseelie took great pleasure from harming or even killing any who wandered into their territory. Even victims able to escape often did so with polymorphed appendages. Unseelie preferred to dwell in dark places like swamps, bogs, and twisted forests.
Unseelie could cast a single spell once per day. They usually preferred casting spells that caused harm to others.
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