Keen Hearing and Smell. The cerberus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiheaded. The cerberus can’t be surprised, and it has advantage on saving throws against being knocked unconscious.
Multiattack. The cerberus makes three bite attacks.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 2 (1d4)fire damage.
Breath Weapon (Recharge 5–6) The cerberus exhales a 10-foot cone of molten rock. Each creature in the cone must make a DC 15 Dexterity saving throw, taking 8 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
As with thier adult counterparts not alot is known about these young gate keepers. They behave alot like normal puppies, the few that have found thier way above ground often suprise adventurers with how adorble they are.
Comments