Large Humanoid (Goblinoid), Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +6, Survival +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The bugowlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.

Brute. A melee weapon deals one extra die of its damage when the bugowlbear hits with it (included in the attack).

Long-Limbed. When the bugowlbear makes a melee attack using its morningstar or javelin, its reach is 5 feet greater than normal.

Surprise Attack. If the bugowlbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The bugowlbear makes two attacks: one with its beak and one with its morningstar or javelin.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage in melee or 9 (1d6 + 5) piercing damage at range.

Description

A monstrous cross between a bugbear and an owlbear, a bugowlbear’s reputation for ferocity and aggression makes it one of the most feared predators of the wild.

Habitat: Forest

FierceDeityLink

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