Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws CON +5, CHA +4
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages All
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Feed on Death. When a creature within 30 feet of the warlock drops to 0 hit points, the warlock or another ascended of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the warlock isn’t incapacitated.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The warlock can innately cast the following spells, requiring no material components:

At will: eldritch blast

3/day each: hex, ray of sickness

1/day each: animate dead, blight, vampiric touch

Ascended Commander. The warlock has advantage on an attack roll against a creature if at least one other ascended is within 5 feet of the creature and the ascended isn’t incapacitated.

Ascended Fortitude. If damage reduces the ascended to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ascended drops to 1 hit point instead.

Actions

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Bonus Actions

Shadow Step. The warlock can use it's bonus action if it hasn't moved this turn yet to teleport to an unoccupied space that it can see within 15 ft of it, without provoking attacks of opportunity. It can not move this turn if it chooses to do so.

Habitat: Urban

Marcedarc

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