Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (Valkyrie Armour)
Hit Points 78 (12d8 + 24)
Speed 30 ft., Fly 40 ft.
STR
11 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +9, INT +5
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Cold, Poison, Radiant
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Valkyrie Armour. This armour has wings incorporated into the back of it that give the attuned creature a flight speed of 40ft. 

Blessing of Lavartia. The Valkyrie has resistance to cold damage. 

Actions

Multiattack. The Valkyrie uses its flitterstep makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Flitterstep (Recharge 5-6). The Valkyrie magically teleports to an unoccupied space it can see within 30 feet of it. If it makes an attack immediately after teleporting, it has advantage on the attack roll. 

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Monster Tags: NPC

GoldTom

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