Furious Attack. Ushnar can choose to gain advantage on melee weapon attack rolls using Strength during his turn, but attack rolls against him have advantage until his next turn. When Ushnar attacks in this way, he may make one additional weapon attack as a bonus action.
Battlemaster. Ushnar deals an extra 4 (1d8) damage when he hits with a weapon attack (included in the attacks).
Multiattack. The orc makes two attacks with its greataxe or its spear.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (1d12 + 6 plus 1d8) slashing damage.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (1d6 + 6 plus 1d8) piercing damage, or 18 (3d8 + 6) piercing damage if used with two hands to make a melee attack.
Sunder Armor (3/Day). Ushnar can attempt to damage the armour of his targets. When he hits with a melee weapon attack, any non magical armour worn by the target is partly damaged and takes a permanent and cumulative -1 penalty to the AC it offers. The armour is destroyed if the penalty reduces its AC to 10.
Whirlwind Cleave (2/Day). Unshnar can make a melee attack against all creatures within 5 feet of him, with a separate attack roll for each target. This attack is made in a clockwise fashion, and for each consecutive hit the attacks gain a cumulative 1d8 damage bonus. After the first miss, all subsequent hits deal normal damage. Any target that was hit must make a DC 14 Strength saving throw or be knocked prone.
Intimidating Roar (1/Day). Upon taking damage which reduces Ushnar's hitpoints below 40, he makes a terrifying roar. Each enemy within 30 feet of Ushnar must make a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Previous Versions
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11/29/2018 6:34:02 AM
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18
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1
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Coming Soon
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11/29/2018 4:58:04 PM
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43
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1
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1.1
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Coming Soon
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