Medium Dragon, Any Alignment
Armor Class 18 Natural Armor
Hit Points 72 (9d8 + 15)
Speed 35 ft., fly 10 ft.
STR
10 (+0)
DEX
6 (-2)
CON
20 (+5)
INT
18 (+4)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws CON +7
Skills Persuasion +4
Damage Resistances Bludgeoning
Condition Immunities Grappled
Senses Passive Perception 2
Languages Can Understand Any Language But Can't Speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rock Consumption If a small rock is within 5 ft of a Gronckle, they can use one turn to devour it, upon doing so they can either roll 1d4 and regain that amount of hit points or gain +1 to their shot capacity.

Shot Limit. The Gronckle has six shot points, each Rock Shot or Lava Barf it performs costs 1 point. Once it has no points left, it must take a long rest or devour a rock to gain points back.

Dragon Root Resistance. If a Dragon root is within 25 feet of a Gronckle, it has an advantage on Constitution rolls to resist its effects.

Protective Shield. The Gronckle can choose one ally under 9 HP and tackle them, making a protective shield over them. While the ally is restrained, it will not take any damage from attacks, while the Gronckle will only take half damage.

 

Actions

Rock Shot (Shot Limit:6). Upon devouring a rock, a gronckle can shoot a molten rock in a 15 foot line. Each creature in that area must make a DC 10 Dexterity saving throw, taking 10 bludgeoning damage on a failed save.

Tail Bash. Melee Weapon Attack: +13 to hit, reach 5 feet. One target. Hit: 10 (1d4) bludgeoning damage.

Bite. Melee Weapon Attack. +10 to hit, reach 10 ft; one target. Hit: 12 piercing damage

Lava Barf. The Gronckle can barf a 5ft area of lava, any creature that steps in this area takes 2d8 fire damage. After waiting 12 hours, the lava can transform into Gronckle Iron.

Bump Blast. Ranged Weapon Attack. +9 to hit ,reach 5-25 ft, one to three targets. Hit: 5 (1d4) piercing damage. 

Bonus Actions

Brute Charge. If the Gorgon moves at least 10 feet straight towards a creature, it has the option to perform a charge at them. The target must succeed on a DC 14 Strength Saving throw or be knocked prone. If the target is prone the gorgon can make a tail bash as a bonus.

Reactions

Overeat. If a Gronckle consumes a rock when its shot limit is at max and its health is full. It will become prone, however it has an advantage whenever performing Lava Barf or Rock Shot.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

One of the toughest dragons in our world is the Gronckle. Gronckles have gigantic heads, short bodies, and round tails. Gronckles are lazy, and spend most of their time sleeping in communal heaps. They have been known to fall asleep while flying, waking only when they crash into the ocean or the side of a mountain. Gronckles have relatively small wings that beat as fast as a hummingbird's. They are slow in the air, but make up for this with their maneuverability. A Gronckle can fly backwards, sideways, and even hover. Gronckles attack from the air, where their primary weapon is most effective. Gronckles chew rocks, melting them in their bellies and firing them as balls of molten lava.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

AshkarEverwyrm

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