Medium Fey (Hag), Neutral Evil
Armor Class 16 (natural armor)
Hit Points 148 (17d8 + 76)
Speed 30 ft., Swim 40 ft., Climb 45 ft., Fly 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +7, CON +9, INT +7, WIS +8
Skills Athletics +11, Deception +6, Intimidation +6, Perception +13, Stealth +12
Damage Resistances Acid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60, Truesight 30 ft., Passive Perception 23
Languages Common, Elvish, Sylvan
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Amphibious. Bavlorna can breathe air and water.

Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.

Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In addition, any creature Bavlorna has swallowed is immediately expelled and falls prone in an unoccupied space within 5 feet of her.

Legendary Resistance (3/Day). If Bavlorna fails a saving throw, she can choose to succeed instead

Magic Resistance. Bavlorna has ADV on saves against magic. 

Regeneration 20. At the Start of its turn Bavlorna heals 20HP as long as it has 1 hp. 

Actions

Multiattack. Bavlorna makes two attacks only one can be a bite and summons lordlings if possible.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and the target is grappled (escape DC 19) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and Bavlorna can’t use her Bite attack on another target.

Ice Blade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) force damage and 11(2d10) cold damage, unless the spirit rolls a 19 or above on the d20 attack roll in which case the attack is considered a critical strike and deals 34 (5d10+6) force damage and 28 (5d10) cold damage.

Withering Ray. Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 24 (4d8 + 6) necrotic damage.

Change Shape (2/Day). Bavlorna magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form Bavlorna reverts to its true form if it dies or falls unconscious. Bavlorna can revert to its true form using a bonus action on its turn.

While in a new form, Bavlorna retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form’s attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Create Lornlings (Recharge 5–6). Bavlorna creates one or two 1-foot-tall duplicates of herself, called lordlings (use the lordling stat block). Each lordling appears in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lordling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more than eight lordlings in existence at a time.

Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: detect magic, druidcraft, poison spray, produce flame

3/day each:blur, jump, misty step, nondetection, counterspell, dispel magic

2/day each:cure wounds, polymorph, remove curse, entangle, faerie fire, hold person, conjure animals, 

1/day: plane shift (self only), wall of fire, sunbeam, fire storm,heal animal shapes, 

Bonus Actions

Swallow. Bavlorna swallows a Small or smaller creature she is grappling, ending the grapple on it. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6) acid damage at the start of each of its turns. If the swallowed creature is one of Bavlorna’s lornlings, Bavlorna gains all the lornling’s memories when the acid damage reduces it to 0 hit points.

Bavlorna can have only one creature swallowed at a time. If Bavlorna dies, a swallowed creature is no longer restrained and can escape from the corpse using 5 feet of movement, exiting prone.

Aggressive. Bavlorna Moves up to its speed towards a hostile creature it can see. This does not count against normal movement and does not provoke opportunity attacks. 

Reactions

Parry. Bavlorna adds 5 to its AC against one melee attack that would hit it. To do so, the Bavlorna must see the attacker and be wielding a melee weapon.

Description

 

SHARED SPELLS OF THE HOURGLASS COVEN

On the rare occasions when all three hags of the Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion.

Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.

Monster Tags: hourglass coven

VBunnie23

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