Large Fiend, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 40 ft., fly 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4, CHA +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Bloodcharmer has advantage on saving throws against spells and other magical effects.

Bloodcharm

When a creature charmed by the Bloodcharmer would take an action, the Bloodcharmer can end the charm effect on them, and activate this trait. The creature fails to perform its action, takes 2d6 necrotic damage, and heals the Bloodcharmer 2d6 hit points.

Actions

Multiattack. The Bloodcharmer makes 2 attacks with its talons.

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. In addition, the target must make a DC 16 wisdom saving throw. On a failure, they are charmed for one minute.

Stunning Screech (1/Day). The Bloodcharmers emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 16 Constitution saving throw or be stunned until the end of the Bloodcharmers next turn. Alternatively, the Bloodcharmer can choose to charm the effected creatures until then.

Description

The Bloodcharmer is a deadly and rare fiend, resembling a night hag, without its horns, and with three mouths from which it sings sweet songs, or terrible. They solve their problems using their strange gift of bloodcharming, defeating enemies while helping themselfs

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2021 3:54:24 AM
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Monster Tags: Demon

AlexandrosThegreat

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