Hold Breath. A chelonian can hold its breath for 15 minutes.
Multiattack. A chelonion makes two melee attacks, each one with a different weapon.
Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Shell Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Chelonians are a race of turtle-like humanoids that inhabit swampy regions as well as subterranean caverns. Chelonians are fiercely territorial and extremely protective over their eggs (which are clustered in a single warm, damp chamber of their lairs).
As their shells thicken with age, chelonians are given titles within their strict caste system denoting their value to their tribe: hatchlings are given no title; guards and warriors are named after common ore; officers and specialists are named for precious metals; and elders (always magic users) are given titles taken from precious gems.