Large Fiend (Demon), Chaotic Evil
Armor Class 15
Hit Points 52 (8d10 + 8)
Speed 30 ft., Fly 30 ft.
STR
1 (-5)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 11
Languages Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the avatar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. It takes 1d3 radiant damage if it ends its turn in bright light.

Actions

Multi-attack. The avatar makes two attacks with its tentacles.

Tentacles. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the avatar had advantage on the attack roll, 17 (4d6 + 3) psychic damage.

Monster Tags: Demon

Trondir