Pack Tactics. The City Watch Guard has advantage on an attack roll against a creature if at least one of the City Watch Guard's allies is within 5 feet of the creature and the ally isn't incapacitated.
Halberd Melee Weapon Attack: +4 to hit, reach 10 ft. one target. Hit: 7 (1d10 + 2) slashing damage if used with two hands to make a melee attack.
Shortsword Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 6(1d8 + 2) piercing damage.
Description
Members of a City Watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles. The Members of a City Watch will each carry a variety of ranged and melee weapons, will have a standard set of breastplate and helm armor, and will be trained to fight in concert with other City Watch Guards.
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