Medium Undead, Neutral Evil
Armor Class 8
Hit Points 18 (2d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Chunks. Ranged Weapon Attack: -2 to hit, reach 60 ft., one target. Hit: 1 (1d6 - 2) bludgeoning damage. Immediately creates area of Grave Stench at target's square.

Poisonous Aura. Squares 5ft around Corruption corpse counts as Grave Stench. Effect persists for up to 1 hour after Corruption corpse death.

Grave Stench. Living creature standing in target square must make DC 15 Constitution saving throw or take 1d6 poison damage. Does not stack for overlapping areas.

Description

Ranged specialist and battlefield controller of zombie kind. Moves with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

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