Large unknown (Dragonborn), Lawful Evil
Armor Class 18 Natural
Hit Points 326 (10d20 + 30)
Speed 120 ft., Burrow 60 ft., Climb 80 ft.
STR
20 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +10
Skills Survival +0
Damage Immunities Acid, Fire
Condition Immunities Blinded, Deafened, Invisible
Senses Blindsight, Tremorsense, Passive Perception 14
Languages All
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Nephilim hide( regenerates 2d6 each round) 

dragons heart ( rages adding 3d12 fire damage on top of any damage)

eyeless sight ( can see in all spectrums of magical and material)

Actions

Action Name. Blight Blast : range of 60ft cone of  and fire  causing 30dmg ( 5d6+8)

Action Melee Attack. Melee Weapon Attack: Talons 40dmg (slam  two fist)  swipe 20dmg per swipe 5d10+10

tail swipe: con save ( on failure 2d6dmg and nocked back 20ft back) 10ft nock back

 

Bonus Actions

Swipe

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # 

Description

The rearmost four limbs of the carnivean allow for a steady stance and a rapid gait; the huge creature is able to make shocking haste across even the most difficult of terrain. The considerably larger for arms of which at the ends have massive claws and rigid with numerous flesh tearing spines, along with bony scale armor that cover most of if not it’s whole body. It’s hide is said to be one of the most protective in the natural realm.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationconstructCore Spawn

pyroson712

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