Special Trait Name. Nephilim hide( regenerates 2d6 each round)
dragons heart ( rages adding 3d12 fire damage on top of any damage)
eyeless sight ( can see in all spectrums of magical and material)
Action Name. Blight Blast : range of 60ft cone of and fire causing 30dmg ( 5d6+8)
Action Melee Attack. Melee Weapon Attack: Talons 40dmg (slam two fist) swipe 20dmg per swipe 5d10+10
tail swipe: con save ( on failure 2d6dmg and nocked back 20ft back) 10ft nock back
Swipe
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs #
Description
The rearmost four limbs of the carnivean allow for a steady stance and a rapid gait; the huge creature is able to make shocking haste across even the most difficult of terrain. The considerably larger for arms of which at the ends have massive claws and rigid with numerous flesh tearing spines, along with bony scale armor that cover most of if not it’s whole body. It’s hide is said to be one of the most protective in the natural realm.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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