Medium Beast, Neutral Good
Armor Class 13 (Unarmored)
Hit Points 52 (7d8 + 28)
Speed 45 ft., Fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Athletics +2, Perception +4
Damage Resistances Acid, Necrotic
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 14
Languages Auran, Common (understands but cannot speak.)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo (Black) has advantage on Wisdom (Perception) checks that rely on sight.

Confer Resistance. The Chocobo (Black) can share its damage resistances to a friendly creature within 5 feet of it.

Vigilant. The Chocobo (Black) cannot be surprised.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage.

Choco Doom. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 13 (2d10+3) necrotic damage. On a hit, a creature must make a DC 13 Wisdom saving throw. On a failure, a creature is Frightened of the Chocobo (Black) until the start of the Chocobo (Black)'s next turn.

Bonus Actions

Choco Silence. The Chocobo (Black) makes a deafening chirp, silencing an enemy within 90 feet of it. The target must make a DC 13 Intelligence saving throw. On a failure, a creature is Deafened and Muted. The creature cannot cast spells and gains immunity to Thunder damage until the start of the Chocobo (Black)'s next turn.

Choco Sleep. The Chocobo (Black) makes a sleepy chirp, lulling an enemy within 90 feet of it to sleep. The target must make a DC 13 Wisdom saving throw. On a failure, a creature is lulled into a magical slumber and be rendered Unconscious until the start of the Chocobo (Black)'s next turn.

A affected creature wakes up early if the creature takes damage or someone uses an action to shake or slap the creature awake.

Description

Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.

Habitat: Grassland

BarryLancaster

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