Keen Sight. The Chocobo (Blue) has advantage on Wisdom (Perception) checks that rely on sight.
Hold Breath. The Chocobo (Blue) can hold its breath for up to 15 minutes.
Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) piercing damage.
Choco Blizzard. Ranged Weapon Attack: +5 to hit, range 120 feet, one target. Hit: 7 (1d8+3) cold damage. On a hit, the target must make a Constitution saving throw. On a failure, a creature has its movement speed reduced by 10 feet.
Choco Water. The Chocobo (Blue) chooses an area of water that it can see within 30 feet and that fits within a 5-foot cube. The Chocobo (Blue) can instantaneously move or otherwise change the flow of the water as it directs, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. Alternatively, the Chocobo (Blue) can cause the water to form into simple shapes and animate at its direction. This change lasts for 1 hour. The Chocobo (Blue) can use this ability multiple times, having multiple instances of each effect active at the same time.
Description
Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.
Previous Versions
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10/18/2021 4:13:57 PM
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