Medium Beast, Neutral Good
Armor Class 13 (Unarmored)
Hit Points 30 (6d8 + 6)
Speed 45 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Medicine +4, Perception +4
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 14
Languages Auran, Common (understands but cannot speak.)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo (Green) has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) piercing damage.

Choco Cure. The Chocobo (Green) makes a melodic chirp, revitalizing an ally within 60 feet of it. The chosen creature regains 6 (1d12+2) hit points.

Bonus Actions

Choco Barrier. The Chocobo (Green) makes an inspiring chirp, empowering an ally within 60 feet of it. The chosen creature gains resistance to non-magical bludgeoning, piercing, and slashing damage until the start of the Chocobo (Green)'s next turn.

Choco Esuna. The Chocobo (Green) makes a soothing chirp, rejuvenating an ally within 60 feet of it. The chosen creature is cured of one condition or disease effecting it.

Description

Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2021 7:39:07 PM
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10/15/2021 7:51:16 PM
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10/15/2021 8:32:49 PM
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10/15/2021 8:51:57 PM
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10/15/2021 8:52:09 PM
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10/17/2021 1:31:19 AM
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10/17/2021 2:38:51 AM
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10/18/2021 4:25:07 PM
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Habitat: Grassland

BarryLancaster

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