Armor Class
14
Natural Armor
Hit Points
35
(6d6 + 6)
Speed
30 ft.
STR
13
(+1)
DEX
17
(+3)
CON
15
(+2)
INT
1
(-5)
WIS
15
(+2)
CHA
1
(-5)
Saving Throws
DEX +5, WIS +4
Condition Immunities
Blinded, Charmed, Deafened, Grappled, Unconscious
Senses
Passive Perception 15
Languages
Languages it knew when it was alive
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
PinPoint. At the start of any initiative roll, the creature can choose one target also a part of the initiative roll. This is the creature they must attack until they or the target die. While this restricts who they attack, it also doubles the attack power (for example, if an attack requires 1d4, if the creature uses PinPoint, this will increase to 2d4)
Spellcasting.
1st Level: Feather Fall
2nd Level: Invisibility
Actions
Sneak Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 3) [bludgeoning] damage.
Description
Banshees can be found with Fingerprints, Ghost Orbs and D.O.T.S Projector.
When using a crucifix, it affects the ghosts from 5 metres away instead of other ghosts 3 metres away.
Comments