Medium Beast, Neutral Good
Armor Class 13 (Unarmored)
Hit Points 49 (7d8 + 21)
Speed 45 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +3, Perception +4
Damage Resistances Poison, Psychic
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 14
Languages Auran, Common (understands but cannot speak.)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo (Purple) has advantage on Wisdom (Perception) checks that rely on sight.

Feather-Trigger. The Chocobo (Purple) adds its proficiency bonus to its initiative rolls.

Pack Determination. The Chocobo (Purple) has advantage on Wisdom saving throws if a friendly creature is within 5 feet of it.

Relentless Endurance (1/day). When the Chocobo (Purple) is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage.

Choco Drain. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 13 (2d10+3) necrotic damage. On a hit, the Chocobo (Purple) regains a number of hit points equal to half the damage dealt by the attack.

Bonus Actions

Choco Berserk. The Chocobo (Purple) makes an enraging chirp, fueling a creature's desire for violence. The Chocobo (Purple) chooses a creature it can see within 90 feet of it. The target must make a DC 12 Wisdom saving throw. A creature may choose to fail the saving throw. On a failure, the creature goes Berserk until the start of the Chocobo (Purple)'s next turn. A Berserk creature can only take the Attack action on its turn and can only make melee weapon attacks or unarmed strikes. If there are no hostile creatures in range, the creature can take the Dash action instead however the creature must take the quickest and safest route towards the nearest hostile creature and must end its turn closer to the hostile creature than it started. A Berserk creature cannot take reactions other than to make opportunity attacks. A Berserk creature cannot take bonus actions other than to make a melee weapon attack or unarmed strike. A Berserk creature cannot cast or concentrate on spells.

In addition, a Berserk creature make a single melee weapon attack or unarmed strike as a bonus action on its turn if it isn't already able to. A Berserk creature has advantage on melee weapon attack and unarmed strike attack rolls, and attack rolls against them have advantage. A Berserk creature gains resistance to bludgeoning, piercing, and slashing damage, however it gains vulnerability to psychic damage.

Each time a Berserk creature takes damage it can attempt to make the saving throw again, ending the effect on a success.

Description

Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2021 4:38:06 PM
3
1
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Coming Soon
10/18/2021 5:01:16 PM
5
1
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Coming Soon

Habitat: Forest

BarryLancaster

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