Medium Beast, Neutral Good
Armor Class 13 (Unarmored)
Hit Points 42 (7d8 + 14)
Speed 45 ft., Fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +5, WIS +6
Skills Acrobatics +5, Athletics +2, Perception +6
Damage Resistances Radiant, Thunder
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 16
Languages Auran, Common (understands but cannot speak.)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Chocobo (White) has advantage on Wisdom (Perception) checks that rely on sight.

Flyby. The Chocobo (White) doesn’t provoke an attack of opportunity when it flies out of a creature’s reach.

Magic Resistance. The Chocobo (White) has advantage on saving throws against spells and other magical effects.

Actions

Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) piercing damage.

Choco Holy. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 13 (2d10+3) radiant damage. On a hit, the target must make a Constitution saving throw. On a failure, a creature is Blinded until the start of the Chocobo (White)'s next turn.

Choco Life (1/week). The Chocobo (White) can make a reviving chirp, bringing a creature back from death. The Chocobo (White) chooses a creature it can see within 15 feet of it that has died within the last minute.

The chosen creature is revived from the dead with a quarter of its maximum hit points, rounded down. Any conditions or diseases the creature was suffering are cured and all mortal wounds are closed, but missing body parts are not restored. However, this ability has no affect on a creature that has died of old age.

A creature revived in this way doesn't regain any expended spell slots or abilities. Also, they are unattuned to any attuned magic items as the attunement broke when their essence left their body.

Bonus Actions

Choco Wall. The Chocobo (White) can make a protective chirp, guarding an ally within 60 feet on it. The chosen creature gains resistance to bludgeoning, piercing, and slashing damage until the start of the Chocobo (White)'s next turn.

Description

Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.

Habitat: Grassland

BarryLancaster

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