Keen Sight. The Chocobo (Red) has advantage on Wisdom (Perception) checks that rely on sight.
Forceful Presence. The Chocobo (Red) has advantage on saving throws against being Frightened.
Pack Tactics. The Chocobo (Red) has advantage on an attack roll against a creature if at least one of the Chocobo (Red)'s allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Chocobo (Red) can make two Beak attacks.
Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage.
Choco Comet (Recharge 5-6). The Chocobo (Red) utters a devastating screech and chooses a point it can see within 120 feet of it. Each creature within a 30-foot radius cylinder centered on that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 18 (6d6) force damage. On a failure, a creature takes half damage.
Rampage. When Chocobo (Red) reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a Beak attack.
Relentless. The Chocobo (Red) can make opportunity attacks when a hostile creature ends its turn within 10 feet of the Chocobo (Red)
Description
Chocobos are normally between 8 to 9 feet tall and weigh about 400 lbs. Chocobos are easily trained as mounts and are used similarly to heavy warhorses. They are omnivores but prefer to eat greens and nuts. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, able to easily run over anything except water and mountains.
Previous Versions
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