Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 27 (5d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 

Spellcasting. The Booyagh is a 5th-level spellcaster. Its spellcasting ability is charisma (spell save DC 14, +6 to hit with spell attacks). The Booyagh has following Sorcerer spells prepared:
Cantrips (at will): chill touch, shocking grasp, infestation
1st level (4 slots): burning hands, chaos bolt, silent image
2st level (3 slots): enlarge/reduce, misty step, web
3st level (2 slots): blink, stinking cloud

Due to the unnatural connection between the goblin sorcerers and the magic they wield, anytime they cast a spell of 1st level or higher, they must roll on the Sorcerer's Wild Magic table. 

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. A few of these have gained magical abilities through unnatural means leaving them with a perverted connection to sorcery. It is believed they were gifted these powers as acolytes of Maglubiyet but frankly no one, including the goblins themselves, seem to have any idea. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/18/2021 6:32:59 PM
4
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Ragnorac

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