Large Beast, Chaotic Neutral
Armor Class 15
Hit Points 75 (7d10 + 3)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +8, CHA +7
Skills Survival +4
Damage Resistances Acid, Cold, Fire, Thunder
Condition Immunities Charmed
Senses Darkvision, Passive Perception 16
Languages The Giant Squirrel doesn't speak any languages.
Challenge 12 (8,400 XP)
Proficiency Bonus +4

Leap. The Giant Squirrel leaps up into the air to get out of harm's way. This way it can also attach itself to a wall or ceiling. In addition, if it has grappled a creature, the Giant Squirrel will take it with them. The climbing speed while holding on to a surface is 30ft.

 

Actions

Multi-attack. The Giant Squirrel makes 3 attacks with its Claws, one with its claws and one with its Tail whip or one with its claws and then with Magic acorn.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 2) slashing damage. 
The squirrel attacks with its claws, slashing any opponent that stands in its way.

Tail whip. Melee Weapon Attack:  +5 to hit, reach 10 ft., multiple targets. Hit: 10 (2d8 + 2) bludgeoning damage. Additionally, the target(s) must make a DC12 Dexterity ST or get knocked back 10ft.
The squirrel smashes one or multiple opponents with its tail. It might look fluffy, but getting hit by it still packs a mean punch!

Magic acorn. RangedWeapon Attack: +6 to hit, range 10/ 120ft., 1 target. Hit: 5 (1d10 + 3) bludgeoning damage and 1d6 elemental damage from a random element of the table below.
(1d6)
1 - Thunder
2 - Fire
3 - Cold
4 - Necrotic
5 - Acid
6 - Radiant
Due to the magical experiments performed on it, the squirrel summons magical acorns out of thing air. On top of the damage of getting hit by one, it also deals extra elemental damage. Watch those trees!

Reactions

Acorn's hat. If the Giant Squirrel hasn't used its Magic acorn attack in its last turn it can use this reaction to summon an acorn as a shield and add +3 to its Armor Class. Additionally, if the attack is of a certain element you can use the random element table specified in the ability to negate all damage.

Description

Some wizards, druids or artificers might like to experiment ingesting magic power in certain creatures. If such an experiment goes wrong however, it might change certain aspects of a creature. In the case of this squirrel, it grew in size severely and gained the ability to summon magic acorns to throw at anyone in its way! It also gained resistance to spells.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2021 8:55:46 PM
1
1
1.0
Coming Soon
10/18/2021 6:52:03 PM
4
1
1.1
Coming Soon

Environment: Forest

DarthDunke

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