Pack Tactics. Gets advantage as long as it is within 5 ft of an ally.
Burrow. The creature digs into the dirt and goes underground. It stays under for 1 round and then can attack twice the next turn
Claw. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) slashing damage.
Acid Spit. RangedWeapon Attack: +3 to hit, range 30 ft., 1 target. Hit: 2d6 + 3 Acid damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Waste stalkers are monsters that live out in the wastes. they have four arms two that have claws and two that are meant for digging. These monsters primarily live underground and sense prey using tremor sense as their time spent underground has caused them to evolve without Eyes. Their beaver like tail is used to propel them through the sand.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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