Medium Undead, Neutral Evil
Armor Class 11 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws WIS +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages The languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regeneration. The bog mummy regains 10 hit points at the start of its turn if it is in a swamp environment. If the bog mummy takes lightning or cold damage, this trait doesn't function at the start of the mummy's next turn. The mummy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Description

Bog mummies are created by the witch Thingizzard from bodies of those who have died in the great swamp. On their own, they attack any living creatures they encounter, hoping to curse them to their same miserable existence. If Thingizzard is near, the obey her mental commands absolutely.

Habitat: Swamp

LucasCockerham

Comments

Posts Quoted:
Reply
Clear All Quotes