Regeneration. The bog mummy regains 10 hit points at the start of its turn if it is in a swamp environment. If the bog mummy takes lightning or cold damage, this trait doesn't function at the start of the mummy's next turn. The mummy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Description
Bog mummies are created by the witch Thingizzard from bodies of those who have died in the great swamp. On their own, they attack any living creatures they encounter, hoping to curse them to their same miserable existence. If Thingizzard is near, the obey her mental commands absolutely.
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