Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Puppy-dog Eyes. The corgi has advantage on Charisma (Persuasion) checks to befriend non-hostle humanoids, get free food, receive belly rubs and toys, and get out of trouble.
Pack Tactics. The corgi has advantage on attack rolls against a creature if at least one of the corgi's allies is within 5 feet of the creature and the ally isn't incapacitated
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
Boof. The corgi uses a bonus action to have a creature within 15 of it make a DC 11 Wisdom saving throw or become charmed until the end of the cabbage corgi's next turn. The targeted creature(s) must be capable of hearing in order for this condition to take effect. Creatures affected by the Unwavering Loyalty trait automatically succeed this saving throw.
Description
Feysteed of fairy knights
extremely loyal and intelligent
Comments