Large Giant, Typically Lawful Evil
Armor Class 12
Hit Points 48 (4d20 + 8)
Speed
STR
18 (+4)
DEX
7 (-2)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +6
Damage Vulnerabilities Acid, Piercing
Damage Resistances Bludgeoning
Damage Immunities Force
Condition Immunities Frightened, Petrified, Restrained, Stunned
Senses Passive Perception 8
Languages Common and Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Dessen. Cavenlich lets out a deafening roar. Each player in the room must make a DC10 Wisdom saving throw or else they are deafened the next round and thereby stunned for one round

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 2d8 + 8 damage. 

Boomerang Throw. Ranged Weapon Attack: +6 to hit, range 10/50 ft., 3 target. Hit: 3d6 + 6 damage.

Bonus Actions

Jump. Can be used once to disorient players as a fleeing mechanism. Forces players to roll a D16 saving throw to avoid being stunned. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

Lohit_Balakumar