Dessen. Cavenlich lets out a deafening roar. Each player in the room must make a DC10 Wisdom saving throw or else they are deafened the next round and thereby stunned for one round
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 2d8 + 8 damage.
Boomerang Throw. Ranged Weapon Attack: +6 to hit, range 10/50 ft., 3 target. Hit: 3d6 + 6 damage.
Jump. Can be used once to disorient players as a fleeing mechanism. Forces players to roll a D16 saving throw to avoid being stunned.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.