Aquatic Pheromones- Upon death, he release's pheromones that cover his attacker to alert any wasp's within 40ft of the threat. If the Queen is in that range, she goes berserk gaining a +5 to all damage and attacks. (can't be washed off)
Paralyzing Sting- He stings a creature within 5ft of him with his stinger, on a failed con save of 17 they take 2d10 poison damage.
High-pressure Water-It blasts a creature within 25ft of it with a beam of water doing 1d8 force damage of a hit. (7 charges per day.)
Whirlwind Defense (In water at low health only)- When in water he can use a reaction to begin to spin creating a whirlwind of water that circles him until his next turn giving them a +3 to ac.
Stinger Slash- Due to having longer stingers, he can slash at his target. (3d8 Slashing)
Extremely painful bite. If he can't sting or slash, he will bite. (2d8 Piercing)
Burrow. He can burrow up to 90ft through the ground. (Only works on dirt, wood, sand, etc. Does not work on stone, metal, etc.)
Burrow Retreat- If the King gets 40ft away from the Queen he can use a reaction to burrow back to her.
Lovers Aid. (When the Queens at low health only) He imposes Bardic Inspiration on her giving her an additional 1d12 to an Ability check, Attack roll, or Saving throw until his next turn. (4 charges per day)
Heal. He heals the queen for 70 Hit Points. (3 charges per day)
Multi-Slash. He charges up to 5 creatures making an attack roll per creature. On a hit, he slashes at the creatures with his stinger dealing 3d10 Slashing damage to each creature. (6 charges per day)
King Sword. He Morphs himself into a Longsword, which the Queen can use. It takes 3 of his turns to morph successfully. (1 charge per day)
Sword Stats
+6 to hit.
2d10 Piercing damage or 2d10+3 Slashing damage.
2d6 Poison damage.
The queen must be flying in order to properly use the sword. She gets disadvantage if she's holding it on the ground.
Description
This bear-sized wasp is yellow with bright blue stripes, he is very fond of the Queen and stands by her side at all times and only leaves her side when it's absolutely necessary.
Lair and Lair Actions
They tend to build their hive in Jagged Coral Reefs. You wouldn't know it's a hive until you enter it, because it looks like your average sea cave. No one knows what the inside of these hives looks like, nor what the wasp's honey is made from because everyone who entered didn't come out.
On initiative count 15 (losing initiative ties), the Aquatic Wasp Drones takes a lair action to cause one of the following effects; the Aquatic wasp's can’t use the same effect two rounds in a row:
- They retreat deeper into the hive and prepare to defend.
- They attack anyone or anything they deem a threat.
Previous Versions
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10/19/2021 10:53:17 AM
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9
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1
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5
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Coming Soon
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