- Battle Cry (1/Day). Up to 2 creature of the imperial commander’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the imperial commander’s next turn. The imperial commander can then make one attack as a bonus action.
- Unsatiated Greed:
This unit is satiated by money, it will require payment upfront, a minimum of at least 5 silver, before it can be used but will not disappear until dismissed or dies. It will continue to accumulate gold until it is able to upgrade itself in which it will have a:
1. +1 Scimitar at 50g,
2. +1 Longbow at 100g,
3. +1 AC at 150g,
4. And will transform into a Death Knight at 300g.
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Insurance Policy: If this unit dies, it can consume 25 gold that it has accumulated in order to maintain its transformation or else it would be downgraded back to an Imperial Foot Soldier.
Multiattack. The captain makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
(Attention for anybody who is reading this, this character is a custom follower made for one of my players in my campaign. If you wish to use this in your own campaign please adjust the amount of gold/ silver/etc needed in order for him to be used or summoned, as well as his upgrades. Gold itself is very hard to come by in my Campaign which is why everything is very cheap.)
The imperial captain is a summon creature who requires a contract with its owner in order to be used as a summon. They is very loyal to his owner as long as they has paid their upfront cost of being summoned, if they're not paid and is summoned they will not listen to what their owner/s will say nor will they listen to their commands, they will attack anything and everything close to him unless that creature/ player donate any gold to them by asking them "Give me Gold or DIE!" But he will primarily attack anything close to him as long as they have any kind of gold or silver in order to say satiate his hunger for money even if it means killing his target.
Upon being summoned, the undead Imperial captain itself will enter a stasis-like effect, who will only ask for the cost upfront or else he will enter his Berserk state above. Once They're is paid (MUST BE BY ITS OWNER OR THIS PART WILL NOT TAKE AFFECT), their personality will change completely, and will be completely unaware of any actions they've done prior to being paid. His personality will be one of the most respectful soldiers possible, listening to everything their higher-up says without any questions at all (UP TO DM’S DISCRETION, or as long as it's NOT Adult Graphic) as well as is not money-hungry as their beserk state.
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