Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 12 in humanoid form, 13 in boar or hybrid form
Hit Points 120 (16d8 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +7, Perception +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in boar form)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reckless. At the start of its turn, the wereboar can gain advantage on all melee attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Sure-Footed (Boar or Hybrid Form Only). The wereboar has advantage on saving throws and ability checks against being knocked prone.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: rollable]+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Handaxe"}[/rollable] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereboar lycanthropy.

Bonus Actions

Aggressive. The wereboar can move up to its speed toward a hostile creature that it can see.

Description

Wereboars find liberation in destruction. Those that devote themselves to careers of raiding are truly fearsome to behold. A wereboar marauder often serves as the war chief of its sounder.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

Gregzilla311

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