Medium Humanoid (Half-Orc, Human), Lawful Evil
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Arcana +3, Athletics +7, Perception +3
Damage Resistances Fire, Psychic, Radiant
Senses Passive Perception 12
Languages Common, orc
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the knight can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the knight that isn't incapacitated.

Iron Sky Spellcasting. The knight's spells deal radiant damage instead of its usual damage type. 

Spellcasting. The knight is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The Knight has the following spells prepared:

Cantrips (at will): eldritch blast, prestidigitation, message, shocking grasp

1st level (4 slots): hellish rebuke, shield, thunderwave, magic missile

2nd level (3 slots): misty step, shatter

3rd level (2 slots): melf's minute meteors

Actions

Multiattack. The knight makes two glaive attacks or throws three shurikens.

Ironfell Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage + 5 (1d10) radiant damage.

Ironfell Shuriken. Ranged Weapon Attack: +7 to hit, reach 30/60 ft., one target.  Hit: 7 (1d4 + 4) piercing damage + 3 (1d4) radiant damage.

Eldritch Blast (two beams). Ranged Spell Attack: +5 to hit, reach 120 ft., one target. Hit: 7 (1d10 + 2) radiant damage. 

Reactions

Dark One's Own Luck (1/day). If the knight fails an ability check or a saving throw, they can add 1d10 to their roll.

Iron Sky Pursuit. When a creature within 30 ft of the knight begins movement away from the knight, the knight can fly up to 30 ft towards the creature, before that creatures moves.

 

Description

The Warlock Knights are the nobility of Vaasa’s brutal feudal system. Their twisted knightly order is based on an otherworldly being known as Telos that fell to earth during the Spellplague. They wield a variety of powers that deal radiant damage, drawing on the essence of Telos.

An executor prefers to travel with an entourage of thugs and minions, pitting such heavies against foes to create a better tactical situation for himself. He uses his arcane powers to gain combat advantage or to open a path for unhindered movement.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2021 6:39:52 PM
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Monster Tags: humanoid

hoopstuesday

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