Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 14 Constitution saving throw, taking 6 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the target fails the save they're considered Poisoned for the next 24 hours and can repeat the saving throw at the end of each hour ending the effect on a success.
Coil. Bonus action on turn: The Cobra coils its body and gains +2 AC and an additional +3 to hit on its bite attack. Its movement speed becomes 0 while coiled. The Cobra must use another bonus action to become Uncoiled.
Spray. The Cobra spits venom in a 15 foot cone. Each creature in the cone must make a DC 10 Dexterity saving throw taking 3 (1d6) acid damage on a failed save, or half as much damage on a successful one. Targets that fail this save are also considered Blind until the end of their next turn.
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