Huge Beast, Unaligned
Armor Class 18 Natural armor
Hit Points 60 (10d12 + 15)
Speed 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +7, DEX +6
Damage Vulnerabilities Lightning
Damage Resistances Piercing
Damage Immunities Cold
Condition Immunities Grappled
Senses Blindsight 20 feet , Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

under the waves. it goes under the waves hiding in the waters roll with perception disadvantage 1d20da

bite. Melee Weapon Attack: +4, 1ft.,1 target. Hit: 3 (5d6 + 9) piercing  damage

tail slam. melee Weapon Attack: +10 to hit, 10 ft., up to 3 targets. Hit: 8 (4d10+10) bludgeoning   damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a huge water snake 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

docwastson

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