Bend gravity. The boss can bend gravity to fly and pull people towards him and away from him
Save dc 15
The boss has 1 legendary action per turn
Punch. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 10 (2d4 + 7) [bludgeoning] damage.
Bend gravity
Impose reality: the boss can give an opponent disadvantage for their next dice roll
the biggest of bosses. when attacked by a enemy twice in one turn the boss gets a opportunity attack
Opportunity attack
solid eye. if a enemy attempts to debuff the boss with a spell the boss can use a reaction to reverse the effect on the caster
Augment reality (Costs 1 Actions). The boss can augment and bend reality without any limits
rage filled bash. (costs 2 actions). The boss can unleash a volly of punches, this attack costs the legendary action for his next turn as well. The target must make a dexterity save or they are forced to take three separate punches, save dc is 13.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tall bearded man in a exosuit with blue lights running down the arms
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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