Medium Humanoid, Chaotic Evil
Armor Class 13
Hit Points 101 (16d8 + 30)
Speed 30 ft., burrow 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws STR +6, DEX +6
Damage Vulnerabilities Cold
Damage Resistances Fire, Necrotic, Radiant
Senses Blindsight 30ft., Darkvision 60ft., Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The pyrolem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The pyrolem's weapon attacks are magical.

Unstable Form. Every spell or attack roll the pyrolem makes, roll a d6. If the number reaches 20 or more, the pyrolem dies instantly causing everyone in a 15 foot radius to make a DC 15 Dexterity saving throw, or take 21 (6d6) fire damage on a failed save, half on a success. Roll a d10 for the starting value.

Spellcasting. The pyrolem's spellcasting ability is Constitution (spell save DC 14). The Golem can innately cast the following spells, requiring no material components:
Cantrips (at will): Fire Bolt
1st level (3 slots): Burning Hands
2nd level (2 slots): Aganazzar's Scorcher

Actions

Cinder Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) slashing damage, and an additional 7 (2d6) fire damage.

 

Kodiak780m

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