Archfey Ancestry. Coving is immune to being charmed, and magic cannot put him to sleep. In addition, Coving may cast the Misty Step spell once per Long Rest without expending a spell slot.
Polearm Master. When Coving takes the Attack action, he may use his bonus action to make an attack with the other end of the weapon. The damage die for this attack is a d4. In addition, creatures provoke attacks
Sleuth's Shadowcoat. Foreter gains a +1 to his AC & Saving Throws while wearing this cloak. In addition, Foreter may become invisible while standing in dim light or darkness.
Arcane Armor. When a target affected by Coving's Arcane Curse attacks him, roll a d6. On a 4+, the attack misses.
Mystic Arcanum. Once per Long Rest, Coving may cast the spell Investiture of Flame on himself without expending a spell slot.
Eldritch Invocations. Coving learned the following fragments of forbiddne knowledge throughout his travels:
- Agonizing Blast. Coving adds his Charisma (+5) to his Eldritch Blast damage rolls.
- Force of Shadows. Coving is always treated as being under the affects of the Mage Armor.
- Starving Glaive. Coving may attack three times whenever he takes the Attack action on his turn.
- Eldritch Mind. Coving has Advantage on Concentration checks.
- Ascendant Step. Coving may cast the spell Levitate on himself at will.
Spellcasting. Coving is a 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Coving has the following spells prepared:
- Cantrips (at will): Eldritch Blast, Mage Hand, Minor Illusion, Prestidigitation
- 2nd level (at will): Levitate
- 5th level (3 slots): Far Step, Banishment, Blink, Counterspell, Dimension Door, Invisibility, Major Image, Mirror Image, Ray of Enfeeblement, Scrying, Teleportation Circle
Multiattack. Coving Foreter makes three attack with Naraxes (Awakened)
Naraxes (Awakened). Melee Weapon Attack: +11 to hit, range 10ft., one target. Hit: (1d10+7) slashing damage.
Disappearing Act. Coving Foreter may cast the Fog Cloud spell centered on himself, and immediately teleport up to 30 feet.
Risen Spectre. Once per Long Rest, when Coving slays a humanoid, he may rise its spirit as a spectre to fight alongside him.
Arcane Curse. Coving can put a baleful curse on someone as a bonus action. As a result of this curse, Coving can:
- Coving may add his proficiency bonus to damage rolls against the cursed target.
- Attack rolls against the cursed creature crit on a roll of 19 or 20.
- Coving regains hitpoints equal to 16 if the cursed target dies.
Naraxes Spell Counter. When Foreter is targeted by a spell, he may use his reaction to make a melee attack. If his roll is higher than the attacker's roll, the spell has no effect, and Naraxes gains a number of charges equal to the level of the spell. This reaction attack his made against the spell save DC of the caster if the spell requires a save. Foreter may expend any number of charges on a melee attack to deal an extra 1d8 force damage per charge spent. Foreter may attempt to absorb 3 spells per Long Rest.
Description
The nature and origins of Coving Foreter are a mystery, as is the nature of the relationship between him and the unknown patron that grants him his powers.
His attire and weaponry appear vaguely futuristic, and appears often to travelers through illusions and misdirection, should they attempt to interfere with matters of natural law, like the time stream.
Otherwise, he both speaks carries himself like a gentlemen, and seeks to engage in discourse before starting a fight, though the nature of his abilities means he is always prepared for one. Because of his plentiful use of illusions, almost all of his encounters are premeditated.
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