Armor Class
16
(Natural armor, shield)
Hit Points
10
(2d6)
Speed
30 ft., burrow 10 ft. Can burrow little traps to attack there prey, swim 15 ft. Swims in swamps to prey on people when there in murky waters.
STR
8
(-1)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Skills
Persuasion +4, Stealth +6, Survival +4
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Undercommon
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Trick. Turns all stats into the stats for a rabbit for 4 (1d6) turns as a bonus action
Actions
Great Axe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Zyx are small, green and black skinned monstrosities that prank common folk by shifting into a talking rabbit to guide them on a quest then show there true form and attack. They are black hearted and vicious creatures.
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