Armor Class
19
Natural Armor
Hit Points
55
(10d8 + 10)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
12
(+1)
INT
17
(+3)
WIS
23
(+6)
CHA
17
(+3)
Saving Throws
INT +7, WIS +10
Damage Resistances
All damage but Force, Radiant, and Psychic
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Truesight, Passive Perception 16
Languages
All
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Actions
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) magical bludgeoning damage.
Manifest Guilt Civil War attempts to find guilt in the mind of one creature within 45 ft., which must attempt a DC 21 Charisma saving throw. On a failure, a physical manifestation of that guilt appears as an object or creature within 45 ft. of Civil War that acts on its turn and attempts to attack them. They are instantly destroyed if they leave a 45 ft. radius of Civil War for 1 minute, or if the creature they were manifested from is killed.
- Civil War may have 6 active manifestations per creature.
- As an action, the manifestations may pass through the space of the creature it was created from. The creature they are targeting must succeed a DC 16 Dexterity saving throw, or their "membrane count" increases by 1. Once their "membrane count" reaches 6, they become Prone permanently, and take 20 (3d8 + 6) force damage at the end of each of Civil War's turns. A creature may decrease their membrane count by 1d4 by being doused in water.
Legendary Actions
Civil War may activate Manifest Guilt as a Legendary Action to summon a manifestation.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/20/2021 3:20:13 PM
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2
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1
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1
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Coming Soon
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