Medium Humanoid (Human), Lawful Neutral
Armor Class 18 plate
Hit Points 67 (7d10 + 31)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
17 (+3)
INT
17 (+3)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +5, CON +6
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dueling. When Artorius is wielding a melee weapon in one hand and no other weapons, he gain a +2 bonus to damage rolls with that weapon (shown below).

Spellcasting. Artorius is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Artorius has the following spells prepared:
Cantrips (at will): Blade Ward, Fire Bolt
1st level (4 slots): Burning Hands, Magic Missile, Find Familiar
2nd level (2 slots): Misty Step, Scorching Ray

Actions

Multiattack. Artorius makes two Vicious Rapier attacks or Artorius cast Blade Ward and then makes a Vicious Rapier attack.

Vicious Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Critical hits with this weapon deal an additional 7 piercing damage.

Action Surge. Once per day, Artorius can take one additional action on his turn.

Second Wind. Once per day, Artorius can use a bonus action to regain 15 HP.

 

Bonus Actions

Weapon Bond. Artorius can't be disarmed, and he can use a bonus action to magically summon his Vicious Rapier to his hand.

Picnic

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